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- // DH INTERACTIVE LLC, COPYRIGHT (C) 2000
- //
- // harpie.ast written at 01/27/00
- //
-
- 24 // file_type
- 112 // file_version
-
- spaz_model_name harpie_spaz
-
- //collision_joint_table attack_joint_table
- //{
- // l_talons,
- // r_talons
- //};
-
- // harpie // Session name
- harpyhit01.wav
- Harpy1.wav
- Harpy2.wav
- Harpy3.wav
- Harpy4.wav
- harpy_thud.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- harpie_idle
- harpie_attack
- harpie_turn_right
- harpie_turn_left
- harpie_walk_pt_1
- harpie_walk_pt_2
- harpie_walk_pt_1_to_idle
- harpie_walk_pt_2_to_idle
- harpie_idle_to_walk_pt_1
- harpie_hit_from_front
- harpie_hit_from_back
- harpie_die
- harpie_fly_down_idle
- harpie_fly_down
- harpie_die_disappear
- end
-
- // *** This second section contains the values for each anim state
- harpie_idle
- harpie_idle_hitme
- harpie_walk_pt_1
- harpie_walk_pt_2
- harpie_idle_to_walk_pt_1
- harpie_walk_turn_right_pt_1
- harpie_walk_turn_right_pt_2
- harpie_walk_turn_left_pt_1
- harpie_walk_turn_left_pt_2
- harpie_turn_right
- harpie_turn_left
- harpie_attack_pt_1
- harpie_attack_pt_2
- harpie_attack_pt_3
- harpie_attack_pt_4
- harpie_hit_die
- harpie_dead
- harpie_hit_from_front
- harpie_hit_from_front_by_gun_pt_1
- harpie_hit_from_front_by_gun_pt_2
- harpie_hit_from_front_hard
- harpie_hit_from_back
- harpie_walk_pt_1_to_idle
- harpie_walk_pt_2_to_idle
- harpie_fly_down_idle
- harpie_fly_down
- harpie_die_disappear
- harpie_disappear_done
- end
-
- harpie_idle // name of this anim_state
- harpie_idle // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- up; harpie_idle_to_walk_pt_1 // UP -> harpie_walk.
- u l; harpie_walk_turn_left_pt_1 // UP + LEFT -> harpie_walk_turn_left
- u r; harpie_walk_turn_right_pt_1 // UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_idle_hitme // name of this anim_state
- harpie_idle // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- anim_time_multiplier 2
- end_of_entries
-
- harpie_walk_pt_1 // name of this anim_state
- harpie_walk_pt_1 // name for the win_anim for this state
- harpie_walk_pt_1_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_walk_pt_2 // name of this anim_state
- harpie_walk_pt_2 // name for the win_anim for this state
- harpie_walk_pt_2_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_idle_to_walk_pt_1 // name of this anim state
- harpie_idle_to_walk_pt_1 // name for the win_anim for this state
- harpie_walk_pt_1_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
-
- harpie_walk_turn_right_pt_1 // name of this anim_state
- harpie_walk_pt_1 // name for the win_anim for this state
- harpie_walk_pt_1_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_walk_turn_right_pt_2 // name of this anim_state
- harpie_walk_pt_2 // name for the win_anim for this state
- harpie_walk_pt_2_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_walk_turn_left_pt_1 // name of this anim_state
- harpie_walk_pt_1 // name for the win_anim for this state
- harpie_walk_pt_1_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
- harpie_walk_turn_left_pt_2 // name of this anim_state
- harpie_walk_pt_2 // name for the win_anim for this state
- harpie_walk_pt_2_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- anim_time_multiplier 0.7
- e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
-
- harpie_turn_right // name of this anim_state
- harpie_turn_right // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- //anim_time_multiplier 0.5
- e up; harpie_idle_to_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- e l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- e r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
-
- harpie_turn_left // name of this anim_state
- harpie_turn_left // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- //anim_time_multiplier 0.5
- e up; harpie_idle_to_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
- e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
- e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
- e l; harpie_turn_left // LEFT -> harpie_idle_turn_left
- e r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
- b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
- end_of_entries
-
-
- harpie_attack_pt_1 // name of this anim_state
- harpie_attack // name for the win_anim for this state
- harpie_attack_pt_2 // default link anim for this anim state
- anim_time_multiplier 1.2
- //joint_table attack_joint_table
- begin_end_frame 0 0
- attacking 0
- standard_1
- sound_effect 4
- impervious_to_standard_1
- impervious_to_standard_2
- // Begin entries for this anim state
- end_of_entries
-
- harpie_attack_pt_2 // name of this anim_state
- harpie_attack // name for the win_anim for this state
- harpie_attack_pt_3 // default link anim for this anim state
- anim_time_multiplier 1.2
- //joint_table attack_joint_table
- begin_end_frame 1 10
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_attack_pt_3 // name of this anim_state
- harpie_attack // name for the win_anim for this state
- harpie_attack_pt_4 // default link anim for this anim state
- anim_time_multiplier 1.2
- //joint_table attack_joint_table
- begin_end_frame 11 22
- attacking 0
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_attack_pt_4 // name of this anim_state
- harpie_attack // name for the win_anim for this state
- harpie_idle_hitme // default link anim for this anim state
- anim_time_multiplier 0.3
- //joint_table attack_joint_table
- begin_end_frame 23 35
- // Begin entries for this anim state
- end_of_entries
-
-
- harpie_hit_die // name of this anim_state
- harpie_die // name for the win_anim for this state
- harpie_dead // default link anim for this anim state
- hit
- impervious
- fatal
- sound_effect 2
- sound_effect 5
- // Begin entries for this anim state
- end_of_entries
-
- harpie_dead // name of this anim_state
- harpie_die // name for the win_anim for this state
- harpie_dead // default link anim for this anim state
- impervious
- begin_end_frame 34 34
- // Begin entries for this anim state
- end_of_entries
-
- harpie_hit_from_front
- harpie_hit_from_front // name for the win_anim for this state
- harpie_idle_hitme // default link anim for this anim state
- standard_1_reaction
- standard_2_reaction
- hit
- impervious
- front
- sound_effect 3
- sound_effect 5
- // Begin entries for this anim state
- end_of_entries
-
- harpie_hit_from_front_by_gun_pt_1
- harpie_hit_from_front // name for the win_anim for this state
- harpie_hit_from_front_by_gun_pt_2 // default link anim for this anim state
- hit
- impervious
- front
- sound_effect 3
- sound_effect 5
- // Begin entries for this anim state
- begin_end_frame 0 6
- end_of_entries
-
- harpie_hit_from_front_by_gun_pt_2
- harpie_hit_from_front // name for the win_anim for this state
- harpie_idle_hitme // default link anim for this anim state
- hit
- impervious
- front
- sound_effect 3
- sound_effect 5
- // Begin entries for this anim state
- begin_end_frame 7 15
- end_of_entries
-
-
- harpie_hit_from_front_hard
- harpie_hit_from_front // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- extra_translation_velocity 0 0 100
- standard_3_reaction
- hit
- impervious
- front
- sound_effect 3
- sound_effect 5
- // Begin entries for this anim state
- end_of_entries
-
- harpie_hit_from_back
- harpie_hit_from_back // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- //hit
- impervious
- //back
- sound_effect 3
- sound_effect 5
- // Begin entries for this anim state
- end_of_entries
-
- harpie_walk_pt_1_to_idle // name of the sate
- harpie_walk_pt_1_to_idle // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- harpie_walk_pt_2_to_idle // name of the sate
- harpie_walk_pt_2_to_idle // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_fly_down_idle // name of the sate
- harpie_fly_down_idle // name for the win_anim for this state
- harpie_fly_down_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_fly_down // name of the sate
- harpie_fly_down // name for the win_anim for this state
- harpie_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_die_disappear // name of the sate
- harpie_die_disappear // name for the win_anim for this state
- harpie_disappear_done // default link anim for this anim state
- anim_time_multiplier 0.5
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-
- harpie_disappear_done
- harpie_die_disappear // name for the win_anim for this state
- harpie_disappear_done // default link anim for this anim state
- begin_end_frame 17 17
- // Begin entries for this anim state
- impervious_to_standard_1
- impervious_to_standard_2
- end_of_entries
-